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Licensing your sounds to brands

How Creator and Commercial licences work, what to charge and how to prepare sounds.

7 min read By Martin Krupauer

ASMR sounds are useful far beyond the bedroom. YouTubers want clean textures for their videos, podcasters want calm ambience, and brands want whispered sound for ads and apps. Licensing lets them use your recordings legally while you get paid fairly and keep the copyright. This guide explains how licences work on ASMR Market, how to prepare sounds that other people want to license, what to charge and how to handle brands that want something bespoke.

Key takeaways

  • A licence is permission to use a recording in a specific way. You always keep the copyright.
  • ASMR Market offers three licences: Personal (1× price), Creator (3×) and Commercial (10×).
  • Creator licences need the Pro plan; Commercial licences need Studio.
  • Clean, versatile, well-described sounds license best.
  • Bespoke brand work should be agreed separately, in writing, with clear scope, duration and media.

Why licensing matters

Without a clear licence, people who want to use your sound either avoid it or use it without permission. A licence makes the deal simple: they know exactly what they can do, and you know exactly what you are allowing.

Licensing also opens a different kind of buyer. A video editor looking for a perfect crinkle, a podcaster who needs a calm rain bed, or a meditation app looking for soft brushing is not a typical listener, but they can become a regular customer. Because licensed use creates value for their business, licences are priced higher than personal listening.

Who buys ASMR licences

It helps to picture the people on the other side of a licence, because their needs shape what sells:

  • Video creators want short, clean textures for intros, transitions, unboxings and product close-ups, and calm beds to sit under narration.
  • Podcasters want gentle ambience, such as rain, a café or a fireplace, that sits quietly under voices without distracting.
  • App and game makers want loopable sounds for relaxation, meditation and sleep features, often in consistent sets.
  • Brands and agencies want distinctive, high-quality sounds for advertising, sometimes with a custom recording to match a product.
  • Educators and wellbeing practitioners want calm audio for classes, presentations and online courses.

Most of these buyers are not ASMR fans first. They search for what a sound does, not for ASMR terminology, so practical descriptions matter.

The three licences

Every sound on ASMR Market can be offered with up to three licences. Prices are multiples of the price you set:

Licences on ASMR Market. The licensing terms are the authoritative wording.
LicencePriceAllowsPlan needed
Personal1× your priceListening for personal enjoyment; the buyer keeps the fileAny plan
Creator3× your priceUse inside the buyer's own monetized videos and podcasts, with creditPro or Studio
Commercial10× your priceBrands, ads, apps and other business useStudio

Reselling or redistributing the raw audio is never allowed under any licence. The full wording is in our licensing terms.

What buyers get, and what they do not

A licence is permission to use your recording in a certain way. It is never a transfer of ownership. You keep the copyright to everything you record, and you can keep selling the same sound to other listeners and licensees.

No licence allows a buyer to resell or redistribute your raw audio as their own sound pack, upload it to other marketplaces or claim it as their work. Creator licences require credit, which is good for you: every credited use is a small advertisement for your shop.

A simple credit line buyers can use looks like this: "Sound: [your artist name] via ASMR Market", ideally with a link to your shop.

In many countries, you automatically own the copyright in recordings you make yourself, without registering anything. A few practical points help keep that ownership clean:

  • Record everything yourself. Do not include music, film audio or other people's recordings in sounds you license.
  • Be careful with background audio. A radio or television playing in the background can include copyrighted material.
  • Collaborations need agreements. If someone else performs in your recording, agree in writing who owns what and how licence income is shared.
  • Keep your originals. Raw files and project sessions are the best evidence that a recording is yours.

This is general information, not legal advice. For specific situations, speak to a qualified lawyer in your country.

Choosing a plan for licensing

Because licences are tied to plans, your plan decides what you can offer:

  • Starter (free, 20% fee): Personal licence only.
  • Pro ($7 a month, 10% fee): Personal and Creator licences.
  • Studio ($19 a month, 7% fee): all three, including Commercial.

If other YouTubers already ask to use your sounds, Pro is a natural step. If brands or agencies get in touch, Studio makes sense. Compare everything on the plans page.

Preparing sounds people want to license

The sounds that license best are not always your most popular listening recordings. Editors and brands value flexibility. A few qualities make a sound much easier to use:

  • Clean and isolated. One clear texture, with no voice, music or background noise, is easiest to drop into someone else's project.
  • Consistent level. Even loudness without sudden peaks makes editing simple.
  • Loopable. Ambience and textures that repeat seamlessly can run under scenes of any length.
  • Useful lengths. Short, tidy takes for transitions and product shots; longer beds for podcasts and meditation apps.
  • High quality files. WAV at a standard sample rate, with a clear name that says what the sound is.
  • Clearly described. List the material, the technique and the mood, such as "slow wooden tapping, warm and close, no voice".

Consider making dedicated versions for licensing alongside your listening recordings: a one-minute loop of a texture may suit an editor far better than a forty-minute sleep session.

Writing a licence-friendly sound page

Buyers decide quickly, so give them what they need in the first lines. A good description answers five questions: what it is, how it sounds, how long it runs, what it is good for and what is not in it. For example: "Slow wooden tapping on a hollow box. Warm, close and even, with no voice or background noise. Two minutes, loops cleanly. Good for intros, product shots and podcast transitions."

Add accurate trigger tags, keep titles plain and searchable, and make sure the free 60 second preview represents the full recording.

What to charge

Because licence prices are multiples, your base price does most of the work. A hypothetical example: if you price a sound at $4, the Creator licence costs $12 and the Commercial licence $40. The platform fee for your plan then applies to the net sale, just as with any other purchase.

A few things to consider when setting a base price for sounds you expect to license:

  1. Clean, versatile sounds are more valuable. Isolated textures with no voice or background noise are easier for others to use.
  2. Consider a dedicated version. A shorter, tidy loop of a texture may suit licensing better than a long sleep recording, and can carry a price that reflects its usefulness.
  3. Describe the use case. Say what the sound is good for: intros, transitions, product shots, meditation apps, podcast beds.
  4. Do not underprice. A very low base price makes a Commercial licence surprisingly cheap for a brand.

Our guide to pricing your ASMR sounds covers base prices in more detail.

Working with brands

Some brands will want more than a standard licence: exclusive use, a custom recording or a sound made to match a product. Treat those as separate conversations, and get the agreement in writing before you start. Points to settle:

  • Scope: exactly which recordings, and whether edits or remixes are allowed.
  • Media: online video, social, broadcast, in-store, apps or all of these.
  • Duration: how long the brand may use the sound, and whether it renews.
  • Territory: worldwide or specific countries.
  • Exclusivity: whether you may sell the same sound to others. Exclusive rights should cost considerably more.
  • Credit and approval: whether you are credited, and whether you see the final use before release.
  • Payment: amount, schedule and what happens if the project is cancelled.

Keep your work in line with our community guidelines, even for paid projects. ASMR Market is strictly safe for work, and so is everything sold under its licences.

Keep track of licensed use

As licences add up, a little record keeping goes a long way. Note which sounds have been licensed, at which level and, where you know it, how they are being used. Watch for credits in videos and podcasts; they show you which sounds are most useful to other creators, which is valuable guidance for what to record next. If a particular texture licenses well, consider a themed set of related sounds, such as several woods or several papers, so buyers can stay consistent across a project.

If your sound is misused

If you find your sound being used beyond its licence, or reuploaded without permission, keep a record of where and when you found it. Contact support so we can help, and see our copyright and takedown page for how notices work. Many cases are honest mistakes that a polite message resolves.

Ready to offer licences? Open your shop, choose the plan that fits the licences you want to sell, and read how to make money with ASMR to see how licensing fits alongside other income.

Questions people ask

What licences does ASMR Market offer?

Personal (1× the price) for listening, Creator (3×) for use in monetized videos and podcasts with credit, and Commercial (10×) for brands, ads and apps.

Which plan do I need to sell licences?

The Personal licence is available on every plan. The Creator licence needs Pro, and the Commercial licence needs Studio.

Do I keep the copyright?

Yes. Buyers get a licence to use the sound in a specific way, never the copyright.

Can buyers resell my sounds?

No. No licence allows reselling or redistributing the raw audio.

What sounds license best?

Clean, isolated textures and ambience with consistent levels and no voice or background noise, ideally with loopable or short versions and clear descriptions.

Should I agree exclusive deals with brands?

Only with a written agreement that sets scope, media, duration and territory. Exclusive rights stop you selling the sound to others, so they should cost considerably more.

For ASMR artists

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